Kingsport Axmen Dashboard - Pros Cave

Kingsport Axmen Dashboard

Welcome to the Axmen Dashboard, a hub created for in-game TrackMan data on each Kingsport Axmen player. While much of this data can be overwhelming at first, below, I have provided a glossary for each of the charts and terms that you may use as a basis for evaluation and/or development.

*All metrics are filtered by the selected time frame; you will get an error if you select a time frame in which the selected player has no data

Pitch Data terms:

  • Pitcher: The pitcher’s name (of course)
  • Throws: The pitcher’s throwing arm
  • Pitch Type: The specific pitch type that the following data describes for the selected pitcher
  • Pitches of this Type: The number of times the pitcher threw this specific pitch type
  • Total Pitches: The total number of pitches thrown by the pitcher
  • Percent Usage: The percent of the time the pitcher threw this pitch type
  • Velo: The average velocity of this pitch type for this pitcher
  • Max Velo: The max velocity of this pitch type for this pitcher
  • Perceived Velo by Hitter: The average velocity as it appears to the hitter of this pitch type for this pitcher
  • Ball Flight Time: The average time it takes the pitch to reach the plate once released (this is a better indicator of pitch speed than classic velocity because it takes extension into account)
  • Spin Rate: The average total spin of the pitch type for this pitcher
  • Bauer Units: The average RPM per MPH on each pitch (since spin rate typically increases with velocity, this is a great indicator of whether the pitch’s spin is above or below average for its speed; the MLB average on a four-seam fastball is 24)
  • Tilt: The spin direction of the pitch using clock time (a four-seam fastball with perfect backspin would have a 12:00 tilt direction for a LHP and a 00:00 tilt for a RHP; a true 12-6 curveball with perfect topspin would have a 6:00 tilt for both a LHP and RHP)
  • Vertical Break: The average number of inches a pitch breaks up (positive) or down (negative) due to spin (a pitch with positive vertical break doesn’t move upward, but it does defy gravity, falling less than it would without the backspin—this is where the term “rising fastball” comes from)
  • Horizontal Break: The average number of inches a pitch breaks right (positive) or left (negative) due to spin (for example, a RHP slider would break left and, therefore, have negative horizontal break; a LHP slider would have positive horizontal break)
  • Extension: The average number of feet from the pitching rubber that the pitcher releases the pitch (the greater the extension, the less time the ball spends in the air, and the less time the hitter has to react to the pitch)

 

Batted Ball Data terms:

  • Batter/Pitcher: The batter’s/pitcher’s name (of course)
  • Batter Side (hitters only): The batter’s handedness
  • Total Pitches (pitchers only ): The total number of pitches thrown by the pitcher
  • Balls in Play: The total number of balls put in play
  • Exit Velo: The average exit velocity on the balls in play
  • Max Exit Velo: The max exit velocity out of the balls in play
  • Launch Angle: The average launch angle on the balls in play
  • Distance: The average distance traveled in the air on the balls in play
  • Max Distance: The max distance traveled out of the balls in play
  • Fly Ball %: The percentage of balls in play that are fly balls
  • Line Drive %: The percentage of balls in play that are line drives
  • Ground Ball %: The percentage of balls in play that are ground balls
  • Pop-up %: The percentage of balls in play that are pop-ups
  • Pull % (batter only): The percentage of balls in play hit to the pull side
  • Middle % (hitters only): The percentage of balls in play hit up the middle
  • Oppo % (hitters only): The percentage of balls in play hit to the opposite field
  • CSW % (pitchers only): Called Strike + Whiff percentage; this rate is a relatively new metric that is both predictive and gives great insight into the true skill of a pitcher as it highlights how often the pitcher fools the hitter

 

Catcher Throw Data terms:

  • Catcher: The catcher’s name (of course)
  • Throws: The number of throws the catcher has attempted
  • Throw Speed: The average velocity of the catcher’s throw
  • Pop Time: The average time it takes the ball to travel from the catcher’s glove to the base; the time starts once the ball is caught by the catcher and time ends once the ball reaches the base (the total process of throwing a player out, including exchange time and time to base)
  • Exchange Time: The average time from when the catcher catches the ball to when the catcher releases the ball
  • Time to Base: The average time from when the catcher releases the ball to when the ball reaches the base

 

Charts and Visualizations:

*All charts highlight pitches from the pitcher’s perspective unless otherwise noted

  • Pitch Movement (pitchers only): This chart highlights how each pitch in the selected pitcher’s arsenal moves; the chart offers a unique look at how well the selected pitcher’s pitches complement one another (a RHP four-seam fastball will typically be in the upper right quadrant, so a curveball that mirrors the fastball would be in the lower left quadrant) 
  • Pitch Location (pitchers only): This chart highlights where in the strike zone the selected pitcher tends to locate each pitch
  • Release Points (pitchers only): This chart highlights where each pitcher tends to release each pitch; the goal is to have each pitch come from about the same release point so that the pitches tunnel well and deceive the hitter
  • Exit Velo Heatmaps: These heatmaps highlight the average exit velocity on pitches in each area of the strike zone; for hitters, red indicates high exit velocities (hard-hit) and blue indicates low exit velocities (softly-hit); for pitchers, blue indicates high exit velocities (hard-hit) against their pitches and red indicates low exit velocities (softly-hit) against their pitches
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